Augmented sculpture is a term coined by Pablo Valbuena in 2006 to define this series of installations.
These works are focused on the temporary quality of space, investigating space-time not only as a three dimensional environment, but as space in transformation.
For this purpose two layers are produced that explore different aspects of the space-time reality.
On the one hand the physical layer, which controls the real space and shapes the volumetric base that, serves as support for the next level. The second level is a virtual projected layer that allows controlling the transformation and sequentiality of space-time.
The blending of both levels gives the impression of physical geometry suitable of being transformed. The overlapping produces a three-dimensional space augmented by a transformable layer that can be controlled.